前端Lua
前端Lua
前端Lua
SL:RequestOnOffSkill(skillID) 有什么作用
前端Lua
local leishen = {} function leishen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then leishen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local leishen = {} function leishen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then leishen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
SL:SendLuaNetMsg 前面的参数只能是数字吗?》
前端Lua
[LUA-print] [GUI LOG] SendLuaMsg 999 nil nil nil nil [LUA-print] 废墟矿洞 [LUA-print] [GUI LOG] SendLuaMsg 1002 2 1 废墟矿洞 nil [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [
前端Lua
[LUA-print] LUA ERROR: [string "scripts/network/networkUtil.lua"]:24: invalid arguments in function 'lua_mmorpg_network_ctl_LuaNetworkController_SendMsg' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scri
前端Lua
有5个按钮 点击哪个 哪个按钮文字变成绿色 其他按钮变成黑色
前端Lua
local config = { [1] = { main = '新手地图', name1 = '黄沙地宫', name2 = '废墟矿洞', name3 = '猪洞大厅', name4 = '兽人古墓', name5 = '死亡棺材', name6 = '沃玛寺庙', money = 1, num = 0 }, [2] = { main = '高级地图', name1 = '祖玛寺庙', name2 = '封魔禁地', name3 = '骨魔洞穴', name4 = '牛魔寺庙', name5
前端Lua
-- 定义处理怪物血量变化的函数 local function monhp(data) -- 1. 获取发生血量变化的怪物ID local monid = data.actorID -- 2. 获取怪物的当前血量和最大血量(需要传入怪物ID作为参数) local hp = SL:GetMetaValue("HP", monid) local maxhp = SL:GetMetaValue("MAXHP", monid) -- (可选)打印日志,
前端Lua
local function monhp(data) local monid = data.actorID local hp = SL:GetMetaValue("HP") local maxhp = SL:GetMetaValue("MAXHP") local mon = global.actorManager:GetActor(monid) end SL:RegisterLUAEvent(LUA_EVENT_TARGET_HP_CHANGE, "属
前端Lua
local lianhuo = {} function lianhuo.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then lianhuo.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
function lianhuo.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then lianhuo.parent = lib:openwin(param1, nil, true, param4) or {} lianhuo.param
前端Lua
local lianhuo = {} function lianhuo.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then lianhuo.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua