STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

SL:RequestMiniMapTeam()怎么用

前端Lua

如果data[self.select][i]是1就是false 不是1就是true 写个表达式

前端Lua

如果data[self.select][i]是1就是false 不是1就是true

前端Lua

MainRightTop = {} local IconData = { { { notes = "在线充值按钮", path = "res/custom/top/11.png" }, { notes = "狂暴之力按钮", path = "res/custom/top/12.png" }, }, { { notes = "每日礼包按钮", path = "res/custom/top/21.png" } }, { } } --判断图标放入 function M

前端Lua

local IconData = { { { notes = "在线充值按钮", path = "res/custom/top/11.png" }, { notes = "狂暴之力按钮", path = "res/custom/top/12.png" }, }, { { notes = "每日礼包按钮", path = "res/custom/top/21.png" } }, { } } --判断图标放入 function MainRightTop.judgeIc

前端Lua

写一个物品拆分功能

前端Lua

LUA ERROR: [string "scripts/GUI/SLFunctions.lua"]:0: attempt to index a nil value [LUA-print] [20:45:11-925] stack traceback: [string "scripts/main.lua"]: in function '__index' [string "scripts/GUI/SLFunctions.lua"]: in function 'Req

前端Lua

SL:RequestSplitItem(data, num)怎么用

前端Lua

MainRightTop = {} local IconData = { { { notes = "在线充值按钮", path = "res/custom/top/11.png" }, { notes = "狂暴之力按钮", path = "res/custom/top/12.png" }, }, { { notes = "每日礼包按钮", path = "res/custom/top/21.png" } }, { } } --判断图标放入 function M

前端Lua

[@顶部图标刷新] #IF #ACT SENDCUSTMSG 100 刷新图标 --接受消息初始化图标数据 function networkCB(msgID, msgData) if msgData == "刷新图标" then SL:Require("GUILayout/MainRightTop", true) end end 这样没办法让GUILAYOUT下的lua文件再加载显示一次吗

前端Lua

后端数据同步机制是什么

前端Lua

可是后端txt里G2 的值是2,为什么获取不到

前端Lua

local g2Value = SL:GetMetaValue("SERVER_VALUE", "G2") g2Value = g2Value or 0 SL:Print("====="..g2Value.."+++++") -----第一行判断----- -----第二行判断----- if g2Value < 8 then table.insert(IconData[3], {notes="七日签到按钮",path="res/custom/top/22.png"}) end

前端Lua

要求你实现一个功能,后端使用U21变量记录玩家是否购买首充礼包,前端如何接受并展示不同界面

前端Lua

SL:RequestSaveItemToNpcStorage(data)怎么用