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前端Lua

local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac

前端Lua

local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac

前端Lua

local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

前端Lua

[GUI WARNING] GUI:Win_Create, Win exist, close it EffectLayer

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

前端Lua

function leishen.upmain() if not leishen.parent or not leishen.parent._ui then return end local ui = leishen.parent._ui local var = tonumber(SL:GetMetaValue("SERVER_VALUE", "U50")) local var1 = tonumber(SL:GetMetaValue("SE

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1065: in function 'setAnchorPoint' [string "GUILayo

前端Lua

[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>

前端Lua

[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>

前端Lua

[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3034: in function 'LoadingBar_setPercent' [strin

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3034: in function 'LoadingBar_setPercent' [strin