STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

for i = 1, self.star or 0, 1 do local imgPath = "res/tp/res/public/1900000657.png" local Image_bg = GUI:Image_Create(self.ui["st_"..i],"Image_bg"..i,0,0,imgPath) end这段代码中提示我不能重复创建节点,我该怎么实现创建前检测是否存在,存在则清除旧节点

前端Lua

打开时装的触发函数在哪

前端Lua

msgData:gmatch("([^|]+)")

前端Lua

msgData:gmatch

前端Lua

打怪掉落装备通知 怎么做

前端Lua

setitemaddvalue

前端Lua

if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)

前端Lua

local hualong = {} function hualong.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then hualong.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)

前端Lua

if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)

前端Lua

[string "scripts/logic/gameWorldController.lua"]:206: in function <[string "scripts/logic/gameWorldController.lua"]:186> [LUA-print] ---------------------------------------- [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR:

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1143: in function 'setTag' [string "local ui = {}..

前端Lua

LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1143: in function 'setTag' [string "local ui = {}..."]:152: in

前端Lua

local hualong = {} function hualong.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then hualong.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)