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前端Lua

前端打字机效果如何实现?一行一行展示内容 一行内容里面的文字又是一个一个展示的或者一段一段展示的 一行里面的元素不固定 可能文本 可能特效

前端Lua

给装备itemtips加特效框 在哪个文件

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

[GUI ERROR] SL:UnRegisterLUAEvent, eventID is null nil luosha

前端Lua

[2026-03-26 19:36:58:861] >>>>>>HumTime id:0 onTimer8-132015-13 这个是什么意思

前端Lua

-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗

前端Lua

-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗

前端Lua

[LUA-print] dump from: [string "GUILayout/Mio_Project/ChuanSong.lua"]:21: in function 'main' [LUA-print] - table: 0x26be83f8 = "-----------------" Inner height <= scrollview height, it will be force sized!

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

function ItemTips.AddFrameEffect(parent, itemDescs, itemData) -- SL:print("========") -- SL:print("====||||||||", parent, type(parent), itemDescs) -- SL:dump(parent) -- 特效根据配置宽高进行缩放 local function animScale(anim)

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

if not data or not itemData then return end -- SL:dump(panelInsertIndex) if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() if not ItemTips._PList then ItemTips._PList = GUI:L