前端Lua
前端Lua
前端Lua
打开时装的触发函数在哪
前端Lua
msgData:gmatch("([^|]+)")
前端Lua
msgData:gmatch
前端Lua
打怪掉落装备通知 怎么做
前端Lua
setitemaddvalue
前端Lua
if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)
前端Lua
local hualong = {} function hualong.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then hualong.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)
前端Lua
if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)
前端Lua
[string "scripts/logic/gameWorldController.lua"]:206: in function <[string "scripts/logic/gameWorldController.lua"]:186> [LUA-print] ---------------------------------------- [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR:
前端Lua
[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1143: in function 'setTag' [string "local ui = {}..
前端Lua
LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1143: in function 'setTag' [string "local ui = {}..."]:152: in
前端Lua
local hualong = {} function hualong.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then hualong.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua