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前端Lua

local function zhuanpan(msgID, msgData) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhuanpan", 0, 0, 0, 0, false, false, true, false, false

前端Lua

local function zhuanpan(msgID, msgData) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhuanpan", 0, 0, 0, 0, false, false, true, false, fal

前端Lua

GUI:addOnClickEvent(ui.Button_1,function() for i = 1 , 10 do local t = {} local b = {} local pos = GUI:getPosition(ui['Image_'..i]) table.insert(t,i,{x=pos.x,y=pos.y}) local chi = GUI:getContentSize((ui['Image_'..i])) table.insert(b,i,{width=chi

前端Lua

GUI:addOnClickEvent(ui.Button_1,function() for i = 1 , 10 do local t = {} local b = {} local pos = GUI:getPosition(ui['Image_'..i]) table.insert(t,i,{x=pos.x,y=pos.y}) local chi = GUI:getContentSize((ui

前端Lua

卡牌翻面效果怎么做

前端Lua

GUI:addOnClickEvent(ui.Button_1,function() for i = 1 , 10 do local t = {} local b = {} local pos = GUI:getPosition(ui['Image_'..i]) table.insert(t,i,{x=pos.x,y=pos.y}) local chi = GUI:getConte

前端Lua

卡牌翻面效果怎么做

前端Lua

GUI:addOnClickEvent(ui.Button_1,function() for i = 1 , 10 do local t = {} local b = {} local pos = GUI:getPosition(ui['Image_'..i]) table.insert(t,i,{x=pos.x,y=pos.y}) local chi = GUI:getConte

前端Lua

卡牌翻面效果怎么实现

前端Lua

msgData= 神通1=1,神通2=2,神通3=3,神通4=4,神通5=5,神通6=6,神通7=7,神通8=8 通过,分割出来 已神通1,神通2 为键 后面为值

前端Lua

msgData= 神通1=1,神通2=2,神通3=3,神通4=4,神通5=5,神通6=6,神通7=7,神通8=8 通过,分割出来

前端Lua

[LUA-print] LUA ERROR: [string "GUILayout/GUIUtil.lua"]:182: attempt to perform arithmetic on local 'msgData' (a string value)

前端Lua

SL:RemoveGMResFile 是清理哪个目录的? 这个命令

前端Lua

RemoveGMResFile 是清理哪个目录的?

前端Lua

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