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前端Lua

[LUA-print] [18:14:18-512] [string "scripts/GUI/GUI.lua"]:0: invalid 'cobj' in function 'lua_cocos2dx_Node_getChildByName' for i=1,#_cfg do local Button = UILib:getChildByName(ui.Img_BG, "Button_"..i) local Shan = UILib:getChildByN

前端Lua

GUI:Button_loadTextureNormal

前端Lua

local function itemlist() bagItems = SL:GetMetaValue("BAG_DATA") or {} itemList = {} for _, item in pairs(bagItems) do if item and item.DuraMax == 10713 and item.Name then table.insert(itemList, ite

前端Lua

SL:GetMetaValue("BAG_DATA")

前端Lua

SL:GetMetaValue

前端Lua

SafeBagCheck

前端Lua

local function zhuanpan(msgID, msgData) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhuanpan", 0, 0, 0, 0, false, false, true, false,

前端Lua

删除界面所有的节点

前端Lua

一张卡牌 旋转一周的同时移动到 一个坐标 用哪个接口

前端Lua

GUI:addOnClickEvent(ui.Button_1,function() GUI:removeFromParent(ui.Button_1) local cardPositions = {} local cardSizes = {} -- 先记录所有初始位置 for i = 1, 10 do local pos = GUI:getPosition(ui['Image_'..i]) local size

前端Lua

有10个按钮 把 GUI:runAction(beimian, GUI:ActionSequence( GUI:ActionSpawn( GUI:ActionMoveTo(0.3, cardPositions[i].x, cardPositions[i].y), GUI:ActionRotateBy(0.3, 360) 改成 依次行动 第一个结束后 再移动第二个

前端Lua

GUI:runAction(beimian, GUI:ActionSequence( GUI:ActionSpawn( GUI:ActionMoveTo(0.3, cardPositions[i].x, cardPositions[i].y), GUI:ActionR

前端Lua

GUI:addOnClickEvent(ui.Button_1,function() GUI:removeFromParent(ui.Button_1) local cardPositions = {} local cardSizes = {} -- 先记录所有初始位置 for i = 1, 10 do local pos = GUI:getPosition(ui['Image_'..i]) local size

前端Lua

USEHERO 这在哪里关闭

前端Lua

local function zhuanpan(msgID, msgData) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhuanpan", 0, 0, 0, 0, false, false, true, false,