STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

local function zhuanpan(msgID, msgData) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhuanpan", 0, 0, 0, 0, false, false, true, false,

前端Lua

怎么获取点击小地图的坐标

前端Lua

有4个复选框怎么让他保持最多能能选3个 必须保留一个

前端Lua

local function zhuanpan(msgID, msgData) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhuanpan", 0, 0, 0, 0, false, false, true, false,

前端Lua

A文件: MainMiniMap = {} MainMiniMap._showState = false -- 战斗模式的图片 MainMiniMap._Pics = { [0] = "res/private/main/Pattern/1900012200.png", [1] = "res/private/main/Pattern/1900012201.png", [2] = "res/private/main/Pattern/1900012206.png",

前端Lua

A文件: GUI:Timeline_StopAll(MainMiniMap._ui.Node) local clipWidth = GUI:getContentSize(MainMiniMap._ui["LayoutClip"]).width if MainMiniMap._showState then local mapBGWidth = GUI:getContentSize(MainMiniMap._ui["MapBG"]).width

前端Lua

一个序列帧结束后 播放另外一个序列帧

前端Lua

function lib:create_attr_list_single(parent, data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_size = GUI

前端Lua

如何做移动端上的地图伸缩事件触发

前端Lua

SL:OpenMiniMapChangeUI() 这样的方法如何做触发

前端Lua

点击一个按钮制作卡牌翻面的效果

前端Lua

MainRightTop = {} local buttonLayout, topIcons, Button local IconData = { { { notes = "在线充值按钮", path = "res/custom/top/11.png" }, { notes = "狂暴之力按钮", path = "res/custom/top/12.png" }, { notes = "首领挑战按钮", path = "res/custom/top/13.png" }, },

前端Lua

SL:<mark>OpenMiniMapChangeUI</mark>() 怎么用作触发

前端Lua

SL:<mark>OpenMiniMapChangeUI</mark>() 怎么用

前端Lua

[LUA-print] [18:25:55-967] [string "scripts/GUI/GUI.lua"]:0: invalid 'cobj' in function 'lua_cocos2dx_Node_getChildByName'