前端Lua
前端Lua
前端Lua
function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si
前端Lua
function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si
前端Lua
function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si
前端Lua
function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si
前端Lua
function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si
前端Lua
function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si
前端Lua
function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si
前端Lua
local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa
前端Lua
if isFirstOpen then local function startImageAnimation() local items = GUI:ListView_getItems(list_layout) if items and #items > 0 then for index, img in ipairs(items) do if not GUI:W
前端Lua
刷新UI界面类似TXT loadDelay是什么
前端Lua
function script:init() -- 接收 script --发送打开NPC界面信息至服务端 SL:SendLuaNetMsg(self.data.index, self.eid_open, 0, 0, "") -- 使用 script.name 作为窗口标题 local parent = GUI:Win_Create(self.name, 0, 0, 0, 0, false, false, true, false, false, false, 1) -- 获取
前端Lua
function qingkong() SL:SendNetMsg(9999) SL:OpenPlayerEquipUI(1) end GUI:addKeyboardEvent("KEY_F10", qingkong) [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/mediator/suicomponent/SUI
前端Lua
打开装备米面板接口
前端Lua