STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

function lib:create_attr_list(parent, cur_data, next_data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_si

前端Lua

local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa

前端Lua

if isFirstOpen then local function startImageAnimation() local items = GUI:ListView_getItems(list_layout) if items and #items > 0 then for index, img in ipairs(items) do if not GUI:W

前端Lua

刷新UI界面类似TXT loadDelay是什么

前端Lua

function script:init() -- 接收 script --发送打开NPC界面信息至服务端 SL:SendLuaNetMsg(self.data.index, self.eid_open, 0, 0, "") -- 使用 script.name 作为窗口标题 local parent = GUI:Win_Create(self.name, 0, 0, 0, 0, false, false, true, false, false, false, 1) -- 获取

前端Lua

function qingkong() SL:SendNetMsg(9999) SL:OpenPlayerEquipUI(1) end GUI:addKeyboardEvent("KEY_F10", qingkong) [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/game/mediator/suicomponent/SUI

前端Lua

打开装备米面板接口

前端Lua

老三端 前端 需要自己封装一套动画 内容为接收接控件后 对控件进行动画效果 比如右左向右按顺序显示按钮 右上至下按顺序显示按钮 渐显效果 等等 例如在装备强化界面 调用封装动画左侧按钮全部由左向右显现 帮我封装一套 并举例说明\