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前端Lua

可是他报错: bad argument #1 to 'ipairs' (table expected, got boolean)

前端Lua

MainTarget = {} MainTarget.jobIconPath = { "res/private/main/Target/1900012533.png", "res/private/main/Target/1900012534.png", "res/private/main/Target/1900012535.png" } MainTarget.heroJobIconPath = { "res/private/main/Target/1900012

前端Lua

获取物品ID发送到后端txt

前端Lua

发送到后端TXT

前端Lua

表中数据太多,可以写在其他地方吗

前端Lua

local config = { [1] = { monName = "甲壳虫", monShowItems = { [1] = 60298, [2] = 60299, [3] = 60300 } }, [2] = { monName = "蠕虫", monShowItems = { [1] = 60298, [2] = 60299, [3] = 60300 } }, [3] = { monName = "变异虫王",

前端Lua

前端如何读取配置表

前端Lua

前端获取金币的原变量 元宝的原变量

前端Lua

function MainTarget.SelectTarget(targetID) MainTarget._targetID = targetID local target = SL:GetMetaValue("ACTOR_DATA", MainTarget._targetID) if not MainTarget._targetID or not target then GUI:setVisible(MainTarget.UI.Node, false)

前端Lua

在创建角色界面出现请不要包含敏感字体怎么解决

前端Lua

function clicknpc(play, npcid, sScript) release_print("NPC路径:",sScript,type(sScript)) end [2026/4/24 12:48:30] Print:NPC路径:,,nil 点击NPC获取路径无效 我写的不对吗? 你有其他方法吗?

前端Lua

local config = { [1] = { monName = "甲壳虫", monShowItems = { [1] = 60298, [2] = 60299, [3] = 60300 } }, [2] = { monName = "蠕虫", monShowItems = { [1] = 60298, [2] = 60299, [3] = 60300 } }, [3] = { monName = "变异虫王",

前端Lua

local chuansong = {} chuansong.main = function () end return chuansong ------------------ local chuansong = {} function chuansong.main() end return chuansong 这2种写法有区别吗?

前端Lua

获取当前NPC的名字

前端Lua

pc端怪物信息怎么调用