前端Lua
前端Lua
前端Lua
[LUA-print] [22:10:44-835] [GUI LOG] OnLuaMessage 506 0 0 0 ["LeiJiChongZhi","resopnseData",[{"lqCount":0,"count":0,"isOver":0},{"lqCount":0,"count":0,"isOver":0},{"lqCount":0,"count":0,"isOver":0},{"lqCount":0,"count":0,"isOver":0},{"lqCount":0,"cou
前端Lua
Timeline_ScaleTo(widget, value, time, timelineCB)和Timeline_MoveTo(widget, value, time, timelineCB)这两个动画怎么同时执行
前端Lua
前端获取IP地址
前端Lua
获取IP地址
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:151
前端Lua
获取人物面板是否是打开状态
前端Lua
[LUA-print] ---------------------------------------- Warning: cc.Node:runAction argument 2 is invalid native object(nullptr) [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: ASSERT FAILED ON LUA EXECUTE: Argument must be no
前端Lua
图片怎么添加按钮效果
前端Lua
EquipShow 这个如何刷新 我后端升级了 也推了 refreshitem 怎么不刷新
前端Lua
前端 刷新武器框
前端Lua
GUI:addOnClickEvent(npc.ui.jobBut_1, function() GUI:setEnabled(npc.ui.jobBut_1, false) GUI:setEnabled(npc.ui.jobBut_2, false) if a == 1 then a = 2 GUI:Timeline_MoveTo(npc.ui.Panel_1, {x = 5, y = 316},
前端Lua
ScheduleOnce
前端Lua
GUI:addOnClickEvent(npc.ui.jobBut_1, function() if a == 1 then a = 2 GUI:Timeline_MoveTo(npc.ui.Panel_1, {x = 5, y = 316}, 0, function() end) GUI:Timeline_MoveTo(npc.ui.Panel_3, {x = 5, y = -316}, 0, func
前端Lua