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前端Lua

for i = 1, btnCount do SafeBagCheck(pintuming[i][1]) local btn = GUI:Button_Create(circleBg, "btn_"..i, 0, 0, "res/ds/ds_szjm/07.png") if (SafeBagCheck(pintuming[i][1]) and szdata[i][1] == 0) or (Sa

前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(

前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(

前端Lua

logg.bk2 = GUI:Image_Create(logg.bj, 'bk2', -50, 9, "res/ds/ds_szjm/03.png") GUI:setTouchEnabled(logg.bk2, true) GUI:setSwallowTouches(logg.bk2, true) GUI:setOpacity(logg.bk2, 0) local circleBg = GUI:Widget_Create(logg

前端Lua

posBtn = isWinMode and {x = -200, y = 15} or {x = -300, y = 300} posBg = isWinMode and {x = -300 - 65, y = 400 + 30} or {x = -300 - 65, y = 300 + 30}

前端Lua

function BeStrongUp.refreshBtnPos() local posBtn = nil local posBg = nil local isAlived = SL:GetMetaValue("PET_ALIVE") local isWinMode = SL:GetMetaValue("WINPLAYMODE") if isAlived then posBtn = isWinMode and {x = -370,

前端Lua

if isAlived then posBtn = isWinMode and {x = -370, y = 400} or {x = -370, y = 300} posBg = isWinMode and {x = -370 - 65, y = 400 + 30} or {x = -370 - 65, y = 300 + 30} else posBtn = isWinMode and {x = -300, y = 400}

前端Lua

提升按钮是哪个文件

前端Lua

为什么我所有的npc界面全都出不来了,前后端也没有报错

前端Lua

SL:print("打开图鉴界面") local npc = {} npc.config = { -- 套装1:烈焰战神 [1] = { name = "烈焰战神", itemsIdx = {50037, 50038, 50039, 50040, 50041}, itemsName = {"屠龙", "骨玉权杖", "裁决之杖", "凝血", "霸者之刃"}, attrs = { {id

前端Lua

创建图片更改尺寸

前端Lua

不是,是一个类似飞剑的系统。但是他的游戏里面分了很多种暗器,比如绣花飞刀,追魂镖,暴雨梨花针之类的。我说的是这方面是如何实现的,在前端写的效果代码,每个玩家独立一个客户端,那么会不会因为同屏玩家数量过多,导致玩家卡顿??

前端Lua

千击武侠沉默里面的暗器的实现思路

前端Lua

翻页容器

前端Lua

创建基础容器