前端Lua
前端Lua
前端Lua
SL:print("打开每日活动界面") local npc = {} local function networkCB(msgID, p1, p2, p3, msgData) SL:print("===== 收到后端消息 =====") SL:print("消息ID: " .. tostring(msgID)) SL:print("参数1: " .. tostring(p1)) SL:print("参数2: " .. tostring(p2))
前端Lua
GUI:addOnClickEvent(npc.ui.btn_1main, function() if btn1_status == "close" then btn1_status = "expand" for i = 1, 3 do local map1_btn = GUI:getChildByName(npc.ui.Panel_2, "map1_"..i) lo
前端Lua
SL:print("打开每日活动界面") local npc = {} local function networkCB(msgID, p1, p2, p3, msgData) SL:print("===== 收到后端消息 =====") SL:print("消息ID: " .. tostring(msgID)) SL:print("参数1: " .. tostring(p1)) SL:print("参数2: " .. tostring(p2))
前端Lua
怎么添加节点到main
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:7542:
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:7542:
前端Lua
控件加入到元变量自动刷新的组件传3客户端用哪个接口
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3606:
前端Lua
获取npcid
前端Lua
-- 为6个技能按钮设置点击事件 benyuanzhili.magic_btns = benyuanzhili.magic_btns or {} local first_magic_id = nil for magic_id, levels in pairs(gbl_benyuanzhili) do first_magic_id = first_magic_id or magic_id local btn = benyuanzhili.ma
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "GUILayout/NPC/benyuanzhili.lua"]:46: bad argument #1 to 'ipairs' (table expected, got nil) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in f
前端Lua
if btn1_status == "close" then btn1_status = "expand" for i = 1, 3 do local map = "npc.ui.map1_"..i local widget = GUI:getChildByName(npc.ui.Panel_1, map) local y = 410 - i*33
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:7542:
前端Lua