前端Lua
前端Lua
前端Lua
[2026/7/1 2:11:49] Print:- "<var>" = "{"makeindex":431389,"Index":20030,"dura":25000,"duramax":25000,"values":[{"Id":49,"Value":-2141869483}],"where":0,"overlap":0,"AddValues":[{"Id":1,"Value":370},{"Id":3,"Value":7},{"Id":18,"Value":1}],"ExtendInfo"
前端Lua
UA-print] - "<var>" = { [LUA-print] - "AddValues" = { [LUA-print] - 1 = { [LUA-print] - "Id" = 1 [LUA-print] - "Value" = 370 [LUA-print] - } [LUA-print] - 2 = { [LUA-print] - "Id"
前端Lua
GongNengOBJ 有这个枚举吗
前端Lua
local db_gz = GongNengOBJ.DB_ZB_LV 这个地方报错
前端Lua
怎么获取装备开孔数据
前端Lua
[string "scripts/main.lua"]:14: in function '__index' [string "GUILayout/LUA_NPC/CheckZBDataOBJ.lua"]:112: in function 'ZB_DB' [string "GUILayout/LUA_NPC/CheckZBDataOBJ.lua"]:40: in function 'eventCB' [string "scripts/GUI/SLMa
前端Lua
[LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'GenerateChatMiniItem' [string "scripts/game/view/layersui/chat_layer/ChatPar..."]:26: in function 'parseMiniItem' [string "scripts/game/mediator/chat_la
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "GUILayout/GUIFunction.lua"]:673: attempt to call method 'ChatFixName' (a nil value) [LUA-print] stack traceback
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "GUILayout/GUIFunction.lua"]:507: attempt to call method 'GetChatRichFontSize' (a nil value) [LUA-print] stack t
前端Lua
那为啥报错说调用了GenerateChatItem
前端Lua
GUIFunction = {} local AttTypeTable = GUIDefine.AttTypeTable local ExAttType = GUIDefine.ExAttType -- 获取基础属性 function GUIFunction:PShowAttType() return AttTypeTable end function GUIFunction:GetExAttType() return ExAttType end -- 触发 与身上装备比
前端Lua
为什么会调用GenerateChatItem
前端Lua
local Data = SL:GetMetaValue("EQUIP_DATA", name) local info = { index = Data.Index, itemData = Data, -- 传入装备数据 look = true, bgVisible = false, starLv = true, } 传入的itemDat
前端Lua