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前端Lua

take

前端Lua

[LUA-print] LUA ERROR: [string "ceshi/text.lua"]:3: attempt to call method 'dupm' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'dupm' [string "ceshi/text.lua"]:3: in main chunk [C]: i

前端Lua

获取技能强化的游戏事件是什么

前端Lua

前后端交互 前端想获取玩家的基本信息.比如说玩家所在地图.前端没有获取渠道.必须通过后端获取.我点击按钮发送后 .后端收到协议.查询玩家信息 .然后又通过什么方式显现到界面上面.必须通过变量吗?

前端Lua

如何获取玩家所在地图

前端Lua

下拉菜单 有解决方案没有

前端Lua

菜单拉选项标签:<menuid> -- menuid:下拉菜单ID 用于提交数据 //只支持S变量 如S1 ;--其他类型变量,包含S自定义变量 都不支持 例2:sliderid=S1 返回变量值<$npcparams(4,S1)> -- img:展示底资源 为空时,默认路径public/1900000668.png -- arrowimg:箭头图资源 为空时,默认路径public/btn_szjm_01.png -- selectimg:选

前端Lua

[LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2414: in function 'Text_setTextColor' [string "GUILayout/PlayerFrame_win32.lua"]:221: in funct

前端Lua

LUA ERROR: [string "GUILayout/skill/FeiJianSkill.lua"]:669: attempt to call method 'registerluaNetMsg' (a nil value)

前端Lua

LUA ERROR: [string "GUILayout/skill/FeiJianSkill.lua"]:669: attempt to index global 'sl' (a nil value)

前端Lua

-- 将堆转换为栈 提升速度 local GUI=GUI GUINpc=function (uiname) local w,h=SL:GetMetaValue("SCREEN_WIDTH"),SL:GetMetaValue("SCREEN_HEIGHT") local root =GUI:Win_Create("win",w/2,h/2) GUI:LoadExport(root, "NewUI/"..uiname) -- delegate 从父组件里面

前端Lua

[LUA-print] [13:41:55-905] nativeUI => userdata: 0x293a94e8 [LUA-print] [13:41:55-905] bg => userdata: 0x293cf108

前端Lua

local ui=GUI:ui_delegate(root) 怎么拿到ui里面的每一个值

前端Lua

帮我打上注释

前端Lua

local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"