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前端Lua

RichTextCombine_pushBackElements(widget, elements) 这个怎么用?

前端Lua

local rich = GUI:RichTextFCOLOR_Create(n2_zhuansheng.ui.bg, "rich", 100, 0, "<灼伤:几率灼烧目标/FCOLOR=254><每秒燃烧目标5%生命值/FCOLOR=249>", 600, 16, "#28EF01", 5, function() SL:print("===========超链") end) 超链这个是怎么用的?

前端Lua

function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.itemCount = 0 if not ItemTips._PList then

前端Lua

function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item

前端Lua

function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item

前端Lua

------------ 装备tips ------------------------------------------------ function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then

前端Lua

为什么有的装备不报错 有的报错

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1645: in function 'setLocalZOrder' [string "GUILayo

前端Lua

function ItemTips.AddFrameEffect(parent, itemDescs) -- 特效根据配置宽高进行缩放 local function animScale(anim) if anim and anim.isSFX then --isSFX判断是否是特效 local scaleX, scaleY = 1, 1 if anim.configW and anim.configW > 0 the

前端Lua

前端有获取G A U T 自定义等变量的命令吗?

前端Lua

怎么让受到我攻击伤害的怪物攻击我

前端Lua

--飞剑效果 FeiJianSKill = {} ---飞剑状态 FeiJianSKill.SwordState = { Idle = 0, --待机 Attack = 1, --攻击中 Back = 2, --收回 AttackCd1 = 3, --攻击等待飞行 AttackCd2 = 4, --攻击等待旋转 } ---常量定义 local CONST = { -- 飞剑数量控制 MAX_

前端Lua

--飞剑效果 FeiJianSKill = {} ---飞剑状态 FeiJianSKill.SwordState = { Idle = 0, --待机 Attack = 1, --攻击中 Back = 2, --收回 AttackCd1 = 3, --攻击等待飞行 AttackCd2 = 4, --攻击等待旋转 } ---常量定义 local CONST = { -- 飞剑数量控制 MAX_

前端Lua

--命中目标发送消息给服务端进行扣血操作 function SL:SubmitForm(msgName, ...) local content = {} if msgName == nil then return false end content.script = msgName content.paramList = {} local arg = { ... } for i = 1, #arg do

前端Lua

[LUA-print] LUA ERROR: [string "GUILayout/ItemTips.lua"]:2207: attempt to index a nil value [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__index' [string "GUILayout/ItemTips.lua"]:2207: in function 'GetSu