前端Lua
前端Lua
前端Lua
怎么设置道具框的编号
前端Lua
获取物品Index
前端Lua
如何获取全局字符型变量值
前端Lua
创建一个NPC,消耗灵符兑换称号,获得称号属性。
前端Lua
做一个列表容器出来 20个
前端Lua
老三端和新三端 都支持spine的那个版本?
前端Lua
---@diagnostic disable: undefined-global local function main() --创建界面 local parent = GUI:Win_Create("Layout", 0, 0, 0, 0) if GUI:Win_IsNull(parent) then SL:Print("Error: Failed to create window") return end GUI:Loa
前端Lua
[LUA-print] [15:25:36-899] [GUI WARNING] GUI:Win_Create, Win exist, close it Layout [LUA-print] [15:25:36-930] ---------------------------------------- [LUA-print] [15:25:36-930] LUA ERROR: target is nil value [LUA-print] [15:25:36-931] stack traceba
前端Lua
for i = 1 , 3 do GUI:addOnClickEvent(ui["Button_"..i],function() GUI:Button_setTitleColor(ui.Button_1, "#ffffff") GUI:Button_setTitleColor(ui.Button_2, "#ffffff") GUI:Button_setTitleColor(ui.Button_3, "#ffffff") local text = GUI:Button_get
前端Lua
for i = 1 ,#config["初级地图"] do local newbtn = GUI:Clone(ui.rbt1) GUI:ListView_pushBackCustomItem(ui.ListView_1, newbtn) GUI:Button_setTitleText(newbtn, config["初级地图"][i].name) GUI:setName(newbtn,"newbtn"..i) GUI:Button_set
前端Lua
for i = 1 ,#config["初级地图"] do local newbtn = GUI:Clone(ui.rbt1) GUI:ListView_pushBackCustomItem(ui.ListView_1, newbtn) GUI:Button_setTitleText(newbtn, config["初级地图"][i].name) GUI:addOnClickEvent(newbtn,function() GUI:Te
前端Lua
3个按钮 点击哪个颜色变成绿色 其他恢复默认 怎么操作
前端Lua
SL:print("进入NPC") local config = { ["初级地图"] = { [1] = {name = "蜈蚣洞1层",map = 0 , money = 10}, [2] = {name = "蜈蚣洞2层",map = 1 , money = 20}, [3] = {name = "蜈蚣洞3层",map = 2 , money = 30}, [4] = {name = "蜈蚣洞4层",map = 3 , money = 40}, [5] = {
前端Lua