npcDialog = {} local filname = "npcDialog" function npcDialog.toOpenShop(actor,data) opennpcshop(actor, 0, tonumber(data), 0,"商店") end function npcDialog.gotoNewMap(actor,data) local btnID = tonumber(data.btnID) local mapMoveData = dat

🤖 回答引擎: 热血江湖Lua | 🕒 时间: 2026-06-13 21:56:21 | 👁️ 阅读: 11
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