function FuLiDaTing2:killMonster(actor, mon, itype, kill, monName, mapID) local reward = self.cfg[1].reward local reward1 = self.cfg[2].reward local reward2 = self.cfg[3].reward local reward3 = self.cfg[4].reward local num = self.

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-06-08 11:30:14 | 👁️ 阅读: 3
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