local itemStr = nextCost.magic_item_name.."#"..nextCost.magic_item_count if (not checkitems(actor,itemStr,0,0)) or (not takes(actor,itemStr,0,0)) then Msg:sysToast(actor, '强化[' .. skillName .. ']失败' .. '需要' .. nextCost.magic_item

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-05-28 23:06:07 | 👁️ 阅读: 3
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