function playerdie(actor, killplayid) realive(actor) mapmove(actor, "3", 333, 333, 1, 0) addhpper(actor, "=", 100) end

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-05-27 00:34:17 | 👁️ 阅读: 0
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