function StruckDamage_return:afterStruckDamage_return(actor, target, hiter, magicId, damage, model) local att_gd = getabilvalue(actor, 208) --格挡下次伤害的概率 local play = Main:new(actor) local target_obj = Main:new(target) if att_gd > 0 and

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-04-26 20:37:19 | 👁️ 阅读: 11
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