AttackBuff = { ---* 将人物所有buff存入缓存 SetCacheBuff = function(play) -- release_print("成功加载缓存") local cache = {} -- 获取当前所有BUFF for _, buff_id in ipairs(getallbuffid(play)) do cache[tostring(buff_id)] = t

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-04-25 15:24:20 | 👁️ 阅读: 6
← 返回问答库