local result_money = changemoney(actor, 2, "-", next_level.money, "切割升级扣除", true) --扣除元宝 local result_stone = takeitem(actor, "进阶石", next_level.stone, 0, "切割升级扣除") --扣除进阶石 if not result_money or not result_stone then sendcentermsg(act

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-03-18 21:41:29 | 👁️ 阅读: 6
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