local ui, root = GUI:npcUI("shijieditu")
local reLevel = SL:GetMetaValue("RELEVEL") or 0
-- if GUI:Win_IsNotNull(ui.Panel_7) then
-- GUI:setTouchEnabled(ui.Panel_7, false)
-- GUI:setTouchEnabled(ui.Panel_7, false)
-- GUI:setOpacity(ui.
🤖 回答引擎: 前端Lua |
🕒 时间: 2026-03-17 19:30:59 |
👁️ 阅读: 5
根据你的需求,需要在人物下地图时实现"黑一下再亮"的效果,同时不影响界面的淡入淡出。我发现了代码中的几个问题并提供了修正方案:
```lua
local ui, root = GUI:npcUI("shijieditu")
local reLevel = SL:GetMetaValue("RELEVEL") or 0
local screenWidth = SL:GetMetaValue("SCREEN_WIDTH") or 1280
local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT") or 720
-- 创建全屏半透明黑色背景
local bgLayer = GUI:Layout_Create(root, "transparent_bg", 0, 0, 0, 0, false)
GUI:setLocalZOrder(bgLayer, -1)
GUI:setContentSize(bgLayer, screenWidth, screenHeight)
GUI:setPosition(bgLayer, screenWidth/2, screenHeight/2)
GUI:setAnchorPoint(bgLayer, 0.5, 0.5)
GUI:Layout_setBackGroundColorType(bgLayer, 1)
GUI:Layout_setBackGroundColor(bgLayer, "#000000")
GUI:Layout_setBackGroundColorOpacity(bgLayer, 150)
GUI:setOpacity(bgLayer, 0)
GUI:setTouchEnabled(bgLayer, true)
GUI:addOnClickEvent(bgLayer, function()
GUI:Win_CloseAll()
end)
-- 背景层淡入
if GUI:Win_IsNotNull(bgLayer) then
GUI:runAction(bgLayer, GUI:ActionFadeTo(0.5, 150))
end
-- 主窗口淡入
if GUI:Win_IsNotNull(root) then
GUI:setOpacity(root, 0)
GUI:runAction(root, GUI:ActionFadeTo(0.3, 255))
end
-- 创建下地图时的黑屏效果层(初始隐藏)
local blackScreen = GUI:Layout_Create(root, "black_screen", 0, 0, screenWidth, screenHeight, false)
GUI:setLocalZOrder(blackScreen, 9999) -- 最顶层
GUI:setPosition(blackScreen, screenWidth/2, screenHeight/2)
GUI:setAnchorPoint(blackScreen, 0.5, 0.5)
GUI:Layout_setBackGroundColorType(blackScreen, 1)
GUI:Layout_setBackGroundColor(blackScreen, "#000000")
GUI:Layout_setBackGroundColorOpacity(blackScreen, 255)
GUI:setOpacity(blackScreen, 0)
GUI:setVisible(blackScreen, false)
GUI:setTouchEnabled(blackScreen, false)
-- 关闭按钮事件
if GUI:Win_IsNotNull(ui.guanbi) then
GUI:addOnClickEvent(ui.guanbi, function()
GUI:delayTouchEnabled(ui.guanbi, 0.2)
-- 创建淡出动画序列
local fadeOutAction = GUI:ActionSequence(
GUI:ActionFadeTo(0.3, 0),
GUI:CallFunc(function()
SL:print("淡出完成,关闭窗口")
GUI:Win_CloseAll()
end)
)
if GUI:Win_IsNotNull(bgLayer) then
GUI:runAction(bgLayer, fadeOutAction)
end
if GUI:Win_IsNotNull(root) then
GUI:runAction(root, fadeOutAction)
end
end)
end
-- 下地图时的黑屏动画函数
local function playBlackScreenAnimation(callback)
if GUI:Win_IsNull(blackScreen) then return end
GUI:setVisible(blackScreen, true)
GUI:setOpacity(blackScreen, 0)
-- 黑屏动画:淡入->短暂停留->淡出
local sequence = GUI:ActionSequence(
GUI:ActionFadeTo(0.2, 255), -- 快速变黑
GUI:DelayTime(0.3), -- 保持黑色0.3秒
GUI:ActionFadeTo(0.2, 0), -- 淡出
GUI:CallFunc(function()
GUI:setVisible(blackScreen, false)
if callback then callback() end
end)
)
GUI:runAction(blackScreen, sequence)
end
local levelRequirements = {
{level = 5, button = 1, effect = 1, msgType = 33},
{level = 10, button = 2, effect = 2, msgType = 34},
{level = 15, button = 3, effect = 3, msgType = 35},
{level = 20, button = 4, effect = 4, msgType = 36},
{level = 25, button = 5, effect = 5, msgType = 37},
{level = 30, button = 6, effect = 6, msgType = 38},
{level = 35, button = 7, effect = 7, msgType = 39},
{level = 40, button = 8, effect = 8, msgType = 40},
{level = 45, button = 9, effect = 9, msgType = 41}
}
-- 初始隐藏所有按钮和特效
for i = 1, 9 do
local button_name = "Button_" .. i
local effect_name = "Effect_" .. i
if GUI:Win_IsNotNull(ui[button_name]) then
GUI:setVisible(ui[button_name], false)
end
if GUI:Win_IsNotNull(ui[effect_name]) then
GUI:setVisible(ui[effect_name], false)
end
end
-- 设置按钮点击事件
for _, requirement in ipairs(levelRequirements) do
local button_name = "Button_" .. requirement.button
local effect_name = "Effect_" .. requirement.effect
if reLevel >= requirement.level then
for i = 1, requirement.button do
local btn_name = "Button_" .. i
if GUI:Win_IsNotNull(ui[btn_name]) then
GUI:setVisible(ui[btn_name], true)
end
end
for i = 1, requirement.effect do
local eff_name = "Effect_" .. i
if GUI:Win_IsNotNull(ui[eff_name]) then
GUI:setVisible(ui[eff_name], true)
end
end
if GUI:Win_IsNotNull(ui[button_name]) then
GUI:addOnClickEvent(ui[button_name], function()
SL:print("点击了第" .. requirement.button .. "个按钮,转生等级:" .. reLevel)
GUI:delayTouchEnabled(ui[button_name], 0.2)
-- 播放黑屏动画后再发送网络消息
playBlackScreenAnimation(function()
SL:SendLuaNetMsg(58004, 0, requirement.msgType, 0, 0)
GUI:Win_CloseAll()
end)
end)
end
end
end
-- 注册游戏事件
SL:RegisterLUAEvent(LUA_EVENT_PLAYER_EQUIP_CHANGE, "shijieditu", function(data)
if data and data.opera == 1 then
shijieditu.upmain()
end
end)
SL:RegisterLUAEvent(LUA_EVENT_REINLEVELCHANGE, "shijieditu", function(data)
shijieditu.upmain()
end)
SL:RegisterLUAEvent(LUA_EVENT_Win_Close, "shijieditu", function(Win_Closedata)
if Win_Closedata and Win_Closedata == "shijieditu" then
SL:UnRegisterLUAEvent(LUA_EVENT_PLAYER_EQUIP_CHANGE, "shijieditu")
SL:UnRegisterLUAEvent(LUA_EVENT_REINLEVELCHANGE, "shijieditu")
SL:UnRegisterLUAEvent(LUA_EVENT_Win_Close, "shijieditu")
end
end)
```
**主要修改说明:**
1. **修正了淡入动画**:移除了不存在的`lib:timeline_fadeIn`函数,改用标准的`GUI:ActionFadeTo`动作
2. **添加了黑屏层**:创建了一个全屏黑色层`blackScreen`,初始隐藏,在需要时显示
3. **黑屏动画函数**:`playBlackScreenAnimation`函数实现了"黑一下再亮"的效果:
- 快速淡入变黑(0.2秒)
- 保持黑色状态(0.3秒)
- 淡出恢复(0.2秒)
4. **按钮事件整合**:将所有按钮点击事件统一处理,在发送网络消息前先播放黑屏动画
5. **动画顺序**:黑屏动画完成后才发送网络消息和关闭界面
这样就能在人物下地图时看到"黑一下再亮"的过渡效果,同时界面的淡入淡出功能保持正常。
根据你的需求,需要在人物下地图时实现"黑一下再亮"的效果,同时不影响界面的淡入淡出。我发现了代码中的几个问题并提供了修正方案:
```lua
local ui, root = GUI:npcUI("shijieditu")
local reLevel = SL:GetMetaValue("RELEVEL") or 0
local screenWidth = SL:GetMetaValue("SCREEN_WIDTH") or 1280
local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT") or 720
-- 创建全屏半透明黑色背景
local bgLayer = GUI:Layout_Create(root, "transparent_bg", 0, 0, 0, 0, false)
GUI:setLocalZOrder(bgLayer, -1)
GUI:setContentSize(bgLayer, screenWidth, screenHeight)
GUI:setPosition(bgLayer, screenWidth/2, screenHeight/2)
GUI:setAnchorPoint(bgLayer, 0.5, 0.5)
GUI:Layout_setBackGroundColorType(bgLayer, 1)
GUI:Layout_setBackGroundColor(bgLayer, "#000000")
GUI:Layout_setBackGroundColorOpacity(bgLayer, 150)
GUI:setOpacity(bgLayer, 0)
GUI:setTouchEnabled(bgLayer, true)
GUI:addOnClickEvent(bgLayer, function()
GUI:Win_CloseAll()
end)
-- 背景层淡入
if GUI:Win_IsNotNull(bgLayer) then
GUI:runAction(bgLayer, GUI:ActionFadeTo(0.5, 150))
end
-- 主窗口淡入
if GUI:Win_IsNotNull(root) then
GUI:setOpacity(root, 0)
GUI:runAction(root, GUI:ActionFadeTo(0.3, 255))
end
-- 创建下地图时的黑屏效果层(初始隐藏)
local blackScreen = GUI:Layout_Create(root, "black_screen", 0, 0, screenWidth, screenHeight, false)
GUI:setLocalZOrder(blackScreen, 9999) -- 最顶层
GUI:setPosition(blackScreen, screenWidth/2, screenHeight/2)
GUI:setAnchorPoint(blackScreen, 0.5, 0.5)
GUI:Layout_setBackGroundColorType(blackScreen, 1)
GUI:Layout_setBackGroundColor(blackScreen, "#000000")
GUI:Layout_setBackGroundColorOpacity(blackScreen, 255)
GUI:setOpacity(blackScreen, 0)
GUI:setVisible(blackScreen, false)
GUI:setTouchEnabled(blackScreen, false)
-- 关闭按钮事件
if GUI:Win_IsNotNull(ui.guanbi) then
GUI:addOnClickEvent(ui.guanbi, function()
GUI:delayTouchEnabled(ui.guanbi, 0.2)
-- 创建淡出动画序列
local fadeOutAction = GUI:ActionSequence(
GUI:ActionFadeTo(0.3, 0),
GUI:CallFunc(function()
SL:print("淡出完成,关闭窗口")
GUI:Win_CloseAll()
end)
)
if GUI:Win_IsNotNull(bgLayer) then
GUI:runAction(bgLayer, fadeOutAction)
end
if GUI:Win_IsNotNull(root) then
GUI:runAction(root, fadeOutAction)
end
end)
end
-- 下地图时的黑屏动画函数
local function playBlackScreenAnimation(callback)
if GUI:Win_IsNull(blackScreen) then return end
GUI:setVisible(blackScreen, true)
GUI:setOpacity(blackScreen, 0)
-- 黑屏动画:淡入->短暂停留->淡出
local sequence = GUI:ActionSequence(
GUI:ActionFadeTo(0.2, 255), -- 快速变黑
GUI:DelayTime(0.3), -- 保持黑色0.3秒
GUI:ActionFadeTo(0.2, 0), -- 淡出
GUI:CallFunc(function()
GUI:setVisible(blackScreen, false)
if callback then callback() end
end)
)
GUI:runAction(blackScreen, sequence)
end
local levelRequirements = {
{level = 5, button = 1, effect = 1, msgType = 33},
{level = 10, button = 2, effect = 2, msgType = 34},
{level = 15, button = 3, effect = 3, msgType = 35},
{level = 20, button = 4, effect = 4, msgType = 36},
{level = 25, button = 5, effect = 5, msgType = 37},
{level = 30, button = 6, effect = 6, msgType = 38},
{level = 35, button = 7, effect = 7, msgType = 39},
{level = 40, button = 8, effect = 8, msgType = 40},
{level = 45, button = 9, effect = 9, msgType = 41}
}
-- 初始隐藏所有按钮和特效
for i = 1, 9 do
local button_name = "Button_" .. i
local effect_name = "Effect_" .. i
if GUI:Win_IsNotNull(ui[button_name]) then
GUI:setVisible(ui[button_name], false)
end
if GUI:Win_IsNotNull(ui[effect_name]) then
GUI:setVisible(ui[effect_name], false)
end
end
-- 设置按钮点击事件
for _, requirement in ipairs(levelRequirements) do
local button_name = "Button_" .. requirement.button
local effect_name = "Effect_" .. requirement.effect
if reLevel >= requirement.level then
for i = 1, requirement.button do
local btn_name = "Button_" .. i
if GUI:Win_IsNotNull(ui[btn_name]) then
GUI:setVisible(ui[btn_name], true)
end
end
for i = 1, requirement.effect do
local eff_name = "Effect_" .. i
if GUI:Win_IsNotNull(ui[eff_name]) then
GUI:setVisible(ui[eff_name], true)
end
end
if GUI:Win_IsNotNull(ui[button_name]) then
GUI:addOnClickEvent(ui[button_name], function()
SL:print("点击了第" .. requirement.button .. "个按钮,转生等级:" .. reLevel)
GUI:delayTouchEnabled(ui[button_name], 0.2)
-- 播放黑屏动画后再发送网络消息
playBlackScreenAnimation(function()
SL:SendLuaNetMsg(58004, 0, requirement.msgType, 0, 0)
GUI:Win_CloseAll()
end)
end)
end
end
end
-- 注册游戏事件
SL:RegisterLUAEvent(LUA_EVENT_PLAYER_EQUIP_CHANGE, "shijieditu", function(data)
if data and data.opera == 1 then
shijieditu.upmain()
end
end)
SL:RegisterLUAEvent(LUA_EVENT_REINLEVELCHANGE, "shijieditu", function(data)
shijieditu.upmain()
end)
SL:RegisterLUAEvent(LUA_EVENT_Win_Close, "shijieditu", function(Win_Closedata)
if Win_Closedata and Win_Closedata == "shijieditu" then
SL:UnRegisterLUAEvent(LUA_EVENT_PLAYER_EQUIP_CHANGE, "shijieditu")
SL:UnRegisterLUAEvent(LUA_EVENT_REINLEVELCHANGE, "shijieditu")
SL:UnRegisterLUAEvent(LUA_EVENT_Win_Close, "shijieditu")
end
end)
```
**主要修改说明:**
1. **修正了淡入动画**:移除了不存在的`lib:timeline_fadeIn`函数,改用标准的`GUI:ActionFadeTo`动作
2. **添加了黑屏层**:创建了一个全屏黑色层`blackScreen`,初始隐藏,在需要时显示
3. **黑屏动画函数**:`playBlackScreenAnimation`函数实现了"黑一下再亮"的效果:
- 快速淡入变黑(0.2秒)
- 保持黑色状态(0.3秒)
- 淡出恢复(0.2秒)
4. **按钮事件整合**:将所有按钮点击事件统一处理,在发送网络消息前先播放黑屏动画
5. **动画顺序**:黑屏动画完成后才发送网络消息和关闭界面
这样就能在人物下地图时看到"黑一下再亮"的过渡效果,同时界面的淡入淡出功能保持正常。
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