行 247: local npcIndex = SL:GetValue("STORAGE_NPC_INDEX")
行 254: if isOpen and npcIndex then
行 256: if data.from == ItemFrom.BAG and npcIndex and isOpen and not addBtnMap[4] then
行 261: if data.from == ItemFrom.STORAGE and npcIndex an
行 247: local npcIndex = SL:GetValue("STORAGE_NPC_INDEX")
行 254: if isOpen and npcIndex then
行 256: if data.from == ItemFrom.BAG and npcIndex and isOpen and not addBtnMap[4] then
行 261: if data.from == ItemFrom.STORAGE and npcIndex and isOpen and not addBtnMap[5] then
翻译如下:
第247行: local npcIndex = SL:GetValue("STORAGE_NPC_INDEX")
第254行: if isOpen and npcIndex then
第256行: if data.from == ItemFrom.BAG and npcIndex and isOpen and not addBtnMap[4] then
第261行: if data.from == ItemFrom.STORAGE and npcIndex and isOpen and not addBtnMap[5] then